Progression hub
Level routes are ready for a bigger arcade journey.
Selectable level definitions, route goals, par times, coin targets, checkpoint counts, and difficulty scoring are centralized so Mushroom Mile can grow into a full progression path.
Playable now
Mushroom Mile
A bright training route with springs, shell critters, star power, lava, and a timed flag bonus.
7 coin goal
80s par time
1 checkpoints
- Collect 7 coins
- Reach the flag
- Finish with hearts remaining
Locked preview
Pipework Promenade
A vertical remix planned for future checkpoint, moving platform, and coin-chain challenges.
10 coin goal
95s par time
2 checkpoints
- Checkpoint pacing
- Timer bonus route
- Hazard lane practice
Locked preview
Starlit Switchbacks
A late-game stage concept built around star timing, enemy clears, and precision jumps.
12 coin goal
110s par time
2 checkpoints
- Star combo bonuses
- Advanced jumps
- High-score route
Scoring rules
Difficulty profiles now drive hearts, coin values, timer bonuses, and finish rewards.
The Play page reads these rules directly, while Settings persists the preferred profile in local browser storage.
Cozy
5 hearts · 100 coin pts · 520 max timer bonus.
Normal
3 hearts · 100 coin pts · 400 max timer bonus.
Turbo
2 hearts · 125 coin pts · 340 max timer bonus.